Sunday 14 October 2012

Revolutionary Gaming with Fezzes and Meat Children

Edmund McMillen, with his Wolverine beard, I don't like his
glasses though :/
I'm watching a documentary at the moment, entitled 'Indie Games, The Movie'. It basically goes into the production and release of two specific independent games. These are games that are independently created by literally 1 or 2 guys in a bedroom with a mac and then sold to Microsoft etc. and downloaded to consoles everywhere. It made me realise the work that really goes into game development, and the scary levels of anger it creates. These two guys created this game 'Meat Boy', a creepy concept of a boy with no skin, going against his antagonist 'Dr Fetus', a fetus in a jar, and this game just represents everything good about simplistic gaming. It took about 550 days for 2 guys to develop it, and it sold about 22000 units in it's first day - earning Edmund McMillen more than he had earned in the last 6 years. I have to admit I haven't actually played the game as of yet, due to my lack of an X-Box (burn me later), I have however seen videos and fallen in love with the feel of the game.

Look at this crazy, slightly cross eyed monkey of a game designer,
granted his beard is less Wolverine, more Comic Book Guy from
Simpsons and his glasses are way nicer than Wolverine but he's still
an angry mofo
This is all very well in a success situation. However, when Phil Fish won awards for his game 'Fez' way back when, he probably didn't envision releasing it nearly 5 years after it was announced, redeveloping it 3 times and losing business partners in the process. This film showed him totally freaking out over this game, and while this idea of the amateur rising is exciting everyone in the gaming world, perhaps some 'amateurs' are just... too... amateur??

Mainstream companies create large scale, high quality games that appeal to a wide market. Independent game developers create simplistic, nostalgic games. The real clincher in this deal, is that the games are so personal to the developers, that they often represent their own ideals, messages and memories. It is this personal touch that is seeking to decrease the gap between developers and players of games, something which i'm totally up for. Two guys spending a year creating a game, then selling it on X-Box live is an embodiment of the revolution of amateur production. We've seen it with YouTube, and MySpace, however now perhaps the gaming world will be hit by the force of the amateur.
I think the only reason the game is called
'Fez' is cos he has a little red group of pixels
protruding from his giant white head. 

Super Meat Boy - bit of a strange concept
but ultimately endearing...

Monday 20 August 2012

Layton vs. Ace Attorney

Hello again, it's been a while and i'd like to say that this last month I have been working night and day on the post you are about to witness, slaving over a laptop and typing until i 4get how 2 use proper englsh. However, dear friends, I have been enjoying a summer holiday away from AS levels and didn't... really... think to write... a ... blog. I'm sorry :'(.

So, I bring to you dear readers, my opinion concerning the recent news that a new 3D Layton vs Ace Attorney game is being developed as you read this very sentence. I thought this would be an apt opportunity to talk about dear old Layton, and Phoenix Wright (if he is the protagonist, they do like to change around a bit). I think that Layton would be one of my favourite characters in any video game ever produced. There's something organic about the presentation of the mild mannered Englishman that is rarely seen in video games, and is certainly one of the main USP's of the game. I haven't really played Ace Attorney, but the whole meeting of two games, as similar as they are in content, just doesn't sit right. I'd much rather become engrossed in the plotline of a typical Layton game, for example Curious Village, than have an Ace Attorney, Layton spin off in my 3DS. Since i first stumbled across the cross-over game, the concept has seemed alien and just plain wrong. I feel like a desperate mother watching her prodigal son Layton being led away by an older dodgy looking Phoenix Wright. It seems like the Ace Attorney series has tried to up it's own sales by affiliating itself with the humble but brilliant Professor Layton series. Then again, the other games have sold so they must be doing something right - but it's the principle of the thing...


Monday 9 July 2012

LEAVE VIDEO GAMES ALONE :'(

So here in this Chris Crocker style post, I will give my opinion concerning the sensationalistic aggressiveness of the media's conduct towards video games. Now that you know my stance on the matter, let's get down to the business in hand. 
For some reason, the media feels like it needs to hype up the obviously apocalyptic effects of video games. According to certain sources, video games are obviously creations spawned by the devil himself, with intentions only concerned with mutilation and violence. Certain sources suggest that Grand Theft Auto is the cause of all evil in the world, from school shootings to tsunamis. Certain sources even have the audacity to suggest that video games are responsible for "growing a society of alienated, aggressive, untrusting adults" (Kimberly Thompson for the Boston Globe if you're interested in reading senseless, melodramatic ramblings). These sources are based on their own 'research' that suggest 'links' between aggression and video games. 
It's interesting how the idea that aggressive children may want to play more aggressive games has not been researched as thoroughly as the sensationalist idea that video games are turning the next generation into mindless serial killers. 
It's interesting how children are obviously only now affected by violence in their lives. It's not like children of all generations have been shown respectively the same level of aggression that's seen as violent by their respective eras. Fairytales such as Grimm and Anderson while not as graphically violent, were seen as aggressive in their era, yet where is that generation of murderers? 
It's interesting how the focus has been sadistically centred on the few who are affected, the school shooters and the children prone to aggression, but the vast majority of unaffected children and decent members of civilization who enjoy a COD or a GTA aren't deemed fascinating enough news for hyped up articles. 
From the very same researchers who have slammed video games for their obvious psychopath breeding skills comes this statement "There's absolutely no scientific evidence showing a positive correlation between violence in individuals and the games they play,"... awkwaaarrrddd. 
Video games are a new, 21st century form of craft. Never before has the interaction of the viewer determined the nature of a piece of art. Surely, instead of exploring this minor possible trigger for an innate or built up frustration and aggression, those who are obviously so concerned for the lives of civilians or future of society, however uninteresting it may appear in the news, will all turn their attention to other, more likely explanations for any violence. This is even though adolescent and child violence is at an all time low in the U.S at the moment... just sayin. 


Sunday 24 June 2012

Psychology Stuff: The Sims


And now reader, we will begin our journey through the psychological stuff relating to video games. Why Tabs? I hear you ask, as you are already reaching for the mouse to click off the page and go watch a cute video of a kitten instead. So let's get that out the way first - http://www.youtube.com/watch?v=0Bmhjf0rKe8 - all out your system now? Good, let's get down to this shizzle. 



The Sims has been voted one of the most popular video games of all time, which is surprising as it's not a conventionally exciting game, never the less, there are a lot more Sims addicts inhabiting this socially reclusive world than there are extreme fans of GTA, or SSX. In the game, gun fights and car chases are replaced with washing up and baby spawning, yet it has become one of the most widely played games of the 21st century. Since its release in 2000, the true psychological possibilities of the game have been brought to a metaphorical light. 


The game was actually created with human psychology closely in mind. To create the actual sims, ideas such as Maslow's hierarchy of needs were used and personality was created with Myers-Briggs. So, basically The Sims 2 uses the psychology that certain theorists have discovered to be present in humans. This is why many seem to project themselves into the game. Studies which have been completed in this area are mostly exploratory, as the nature of the research is relatively new. In a particular study looking into how a player projects themselves into the game and pass on personal values to their sims, participants were told to play the game for 30 sim days (or about 10 human hours). They also answered a few questionnaires about personality and values (something the 12 year olds in Tonbridge obviously haven't grasped yet) etc. etc. The whole gist of the finding was that people recreate characters in the sims which are closely linked to themselves - we all know this already - it's what we all do when we first get our hands on the game. You make yourself (taller and thinner, with nicer hair and muuuuch more attractive) and then get abducted by aliens, have a litter of alien bubbas, buy a mansion and live with your 12 little aliens and a robot butler, obviously. 


Another little thing that was quite interesting about this research was the fact that participants with parents who were divorced, often made their sims divorce each other. When you think about it though, it's pretty obvious that if you were recreating your life in a virtual world, you'd recreate everything. However, it's when people play for different reasons that these shared values and personalities become significant. For example, people play to feed a God complex, wanting to control everything through the 3rd person view of the birds eye camera. People play to have their virtual self go through experiences that they themselves are too scared to complete, they use the sim as a test subject for their life, even creating a potential partner to see how a real life relationship would turn out. 


So, this post has the capacity to be very boring if you're not a simmer. However, if you have, like myself, been addicted to the series since The Sims 1 came out on playstation and it broke and then your Dad bought you The Sims 2 on PC, hopefully you can identify some of the aspects of different sim use in your play. We can even go as far as to predict The Sims becoming an unconventional tool for use in future psychological research or treatments, as it has the capacity to become more realistic than the usual Rorschach tests and dolls. 


I play The Sims for a break. I suppose in some ways I do project myself into some of my households, but I don't consciously create a sim that represents myself and see myself in different situations. A lot of my families are actually quite different to my own life, I have sporty sims for example, whereas my exercise for the day is walking from the living room to the fridge. I think that's because The Sims can become an tool for escapism, creating a life that's totally different to your own that you can control and dictate is a lot more fun than research for English Lit, or essays for English Language. 


So, if you are a simmer, or have ever played The Sims, why do you play? Are you a psychopath who has run out of live victims and need to torture the virtual? Are you bored of your life and would prefer an alien brood? 




BYE 





Thursday 14 June 2012

Is Nintendo's innovation causing more harm than good?

So, with the Sony recently claiming that the new Wii U console is 'in its own generation', it's impossible not to think of Nintendo's many generations. Nintendo are not necessarily seen as the leaders of gaming technology by everyone - there are the X-boxers and the lovers of Sony. However, it can be noted that Nintendo have led many console developments. The Nintendo Wii was at the forefront of a brand new type of motion controlled console gaming, paving the technological roads for X-box kinect and the PS3. The 3DS is the first console to have fully functional 3D, with capacity for the manipulation of this asset in the form of a 3D adjuster. This is certainly the first that the gaming world has come into contact to which has been widely recognised as a leading innovation.
However, as we all know, I am a total Nintendo whore, and this information is not totally tainted with my totally biased views. It cannot be ignored that the Nintendo Wii is definitely the weakest of the motion controlled consoles. It's the least powerful, disregards many possible applications and uses of the motion feature in many games, and is not generally seen as what can only be described as a 'big boy's console', it's been designed for Nintendo's basic games (Nintendo Sport, Nintendo Party etc.) and it shows. Even though Nintendo paved the way for motion gaming, they have been left behind. So, can it be assumed that X-box and Sony are going to take 3D technology, and create a console better than the 3DS and, having learnt Nintendo's pricing mistakes, overtake the original 3D console with an even better platform. This is what we saw with the Nintendo Wii, and it looks like Sony are already eyeing up the Wii U technology, eager to participate in this new 'generation' of gaming.

Sunday 20 May 2012

Review: Legend of Zelda Ocarina of Time 3D

What is this? A blog post - on this blog? But Tabs, surely you must realise this isn't Cards and Other Irrelevant Shizz - so why are you posting on this forgotten medium? Because hypothetical me, I have decided that I am woman enough now to handle 2, yes 2, blogs. Woh now. So here goes the new era of gaming blogs for the humble 16 year old gamer with no job and a hell of a lot of exams.

I got Ocarina of Time 3D last year - i'm sorry people - it's taken me a while to review it - let's just say it's awesomeness consumed me into a 3D induced coma. The effects are, and i know this is kind of taken for granted due to the whole brand-new-effects-so-awesome-they-induce-a-coma marketing, pretty mind explodingly incredible - like on Jesus scale. And that's a big scale. That guy is pretty famous. Everyone who is allowed by law to call themselves a gamer has experienced or at least witnessed a Zelda game, and this is Ocarina of Time 3D is an awesome game made just that little bit more awesome.

So let's run through the basics. We all know the plotline, characters, controls blehg blehg blehg - the game is well known - i can't go into that detail. So what sets 3D apart from the rest of the Zelda family. 3D Ocarina of Time is the cool aunt of the family that's so rich she gives you like £100 for your birthday and thinks of herself as tight. 3D Ocarina of Time is the sweet old lady that you call Grandma, who due to recent senility has taken to calling you Ethel, but can still remember that you don't like gravy but love shortbread. Basically, what i'm saying here through the tiring medium of metaphor is 3D Ocarina of Time is the best parts of all families, dysfunctional or technological. From the start - the graphics work overtime to create this ideal world of Link's childhood (something i didn't like was the opportunity to change your name from Link to your actual real name which I never liked doing because that just felt too sad - to actually believe it was you fighting in a dungeon made out of a giant sea blob, but i'm not sure if that is new or not - I cannot remember). You begin with this birds eye view of the world in 3D which is like :O mofo took me into animated world of pixies and shit. Things just get better from there - but one of my favourite features has to be the 'view' option which enables the view on screen to change with the movement of the console. For example, if I had some in-game time on my hands I could go into 'View' mode and just spin around in a circle in my room watching the 3D land go past my tiny, baffled brain. I would probably then go and puke for a bit - but after that the spinning would happen again. A vicious, but exhilarating cycle.

So, all in all, if you own a 3DS, are planning to own one, or even if you don't own one - you should steal one right out of GAME just to play Legend of Zelda Ocarina of Time 3D. Thank me after the court case.

Sunday 26 February 2012

Old Games

Just so that you're clear, this is a distraction. I have been trying to write an essay for about an hour now, and the only thoughts that popped into my head during that hour are as follows
-'SHIT I FORGOT HOW TO WRITE'
- 'I need tea'
- 'Why do people value old games so much?'
People, I have the answer - (I remembered how to write and am just boiling the kettle - so very English) - people value old games purely because they want to. It's nostalgia that makes us download from virtual console, or hunt for the oh-so-ancient ps2, not the gaming experience. From what I've played, Super Mario Galaxy is far more superior to Super Mario Brothers on NES, yet any Mario gamer is sure to gleefully express the fact that they have a copy of the outdated fossil of a game. Because that's what it is, a fossil. In the same way scientists are desperately trying to find new remnants of dead stuff from when dinosaurs were the shizz, gamers are desperately trying to get a feel for the old style games. But the truth is that will never happen anymore, unless you own a console that they were first played on that is. The very fact that you are playing the game on a Nintendo Wii makes the game different. The feel is different, the sound quality will be better, and the picture will almost certainly be bigger. Yet still, every self respecting Nintendo child will lovingly embrace their NES Super Mario Bros, caring for it's blocky gameplay and orangey appearance, because it reminds us that somewhere, deep down we are playing a game for the sake of the game. Not for the sake of beating others in terms of killstreaks or God forbid for the soundtrack. Instead, when we are playing Donkey Kong for NES we are reminded that simplicity can be bliss, and like parents, think back to when games were little bubbas compared to the 3D giants of games that they are today.

Tuesday 21 February 2012

iPod Under Pressure


Now, i think i'm right in saying, and please, correct me if i'm wrong, Nintendo and Apple are on a par in the famous world. Apple are really trying to push a lot of their products at the moment as games consoles. I'm not opposed to a good old bit of technological convergence, but the quality of games played on an iPod or iPad just don't match up to the quality on Nintendo. This is because the iPod is primarily a music playing device, which ever way you look at it, back in the dark ages of iPod classic, before the word 'App' was really in common usage, people bought Apple products because that was the new MP3 player of the time.
But now that more and more games are being thrust upon the mighty iPod, people are expecting more and more, and their expectations can never be met for the price of £2.50, a few mega bytes and a 320/480 pixel screen. Soon, the iPod will have a huge mental breakdown, crumble under the pressure and start throwing itself off of docks across the world. There'll be a massive file sharing apocalypse and we'll all be left picking up the pieces, listening to those things we used to call CD's and buying radios.
Anyway, I see people constantly moaning about the lack of content or gameplay hours, or the storyline of a game that they bought online and paid about £2 for. You don't buy games for an iPod or iPhone to play heavily, they're good for if you have 5 minutes to kill waiting for the train, or if you're stuck in a particularly boring section of life, such as an assembly or Critical Thinking lesson. Help save the iPod and buy Nintendo games if you want to play hardcore - sort it out UK... not pleased...

:)
BYE

Friday 3 February 2012

SSX World Tour

So, to kick start this brand spanking new blog, let's talk about a PS2 game that has been, as many PS2 games have been, overlooked. My first impression of SSX World Tour was that it was a lot like SSX Tricky, it's more famous younger brother, however it was a lot more personal to your actual snowboarder. For example, no longer do I have to choose between a Canadian 13 year old called Marty and obvious anorexic lesbian Elise. I create my own, skinnier, definitely more athletic and taller snowboarding version of myself. G
ameplay itself is not as quick as Tricky, nor is it as detailed. But there's something about the way you can progress through the levels that makes the game so... playable. It sounds wierd but some games give you the individual satisfaction of moving forward, of completing at least one task in the day while some others let you mope about in your own sad world of non-completion, googling what you're supposed to do and running round in virtual circles. I was wary of World Tour after buying SSX Blur on Wii on which I will shortly create a heated revant (review / rant), however, it has proved itself to be a worthy 15 minute escape to a
virtual snow world where you can defy gravity, survive 100 foot jumps and remove pedestrian ski-ers' hands with your trusty expensive snowboard.